Interactive Projects
Big Top Productions: 1994-1996. Big Top was an award-winning multimedia production company, and I am proud to have been a part of it. As a Senior Developer for the Felix, Hello Kitty, and The Simpsons interactive games, I created award-winning products that garnered critical attention for myself and the company. While at Big Top, I received the Top 100 Multimedia Producers of 1995 award from Multimedia Producer Magazine.
Big Top’s old website is archived at www.bigtop1996.com/welcome/ (Remember it was 1996, so the site was optimized for Netscape 2).
Big Top’s Cartoon Toolbox Starring Felix the Cat.
"Ease, indeed, is a key word for this program, which allows children to get up and running almost immediately...." - Billboard Magazine
"[5 Stars] The seamless way the scenes dissolve from one to another makes for a very professional presentation." - Parents Magazine
Best of Show Macworld 1995 - Boston Computer User Society
International Emma Awards Finalist 1995
Fox Interactive’s Simpsons Cartoon Studio.
"[B+] The Simpsons Cartoon Studio is more 'Woohoo!' than D’Oh’.” - Entertainment Weekly
"For the amount of complicated computer stuff going on — frame by frame editing, character motion, voice overlays — even the most computer-illiterate individual should be able to figure this out. The Simpsons Cartoon Studio is a very fun, relatively inexpensive jaunt into the mind of Mr. Groening.” - Wired
Producer: 1996-1997. As a Co-Founder and Project Manager for Ooops, I consulted on a variety of interactive projects for US Web and Hunter Media. And I transitioned the Big Top titles to the Fox Interactive label, after Fox bought Big Top’s product line.
The old OOOPS site is archived at www.bigtop1996.com/ooops.
I honed my interactive marketing talents in San Francisco in the early 90's in "Multimedia Gulch", where I got to meet Matt Groening and Don Oriolo, the creator of Felix the Cat. For Bigtop Productions I created multimedia CD-ROM games that featured The Simpsons, Felix the Cat, and Hello Kitty.
Image Smith: 1993-1994. I began my product management work at Image Smith. The Yearn 2 Learn series was the cutting edge of interactive edutainment in its time.
Photos & site copyright 2013 Rob Pratt